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News: IRON REBELLION 1.0 LAUNCH!

  • Writer: Justin spice
    Justin spice
  • Dec 12, 2024
  • 2 min read


Iron Rebellion is officially out of Early Access! and into 1.0!

December 12, 2024


Iron Rebellion 1.0

Buckle up and get ready to experience piloting a 40-ton war machine like never before. After almost 8 years of development, Iron Rebellion is officially out of Early Access and into 1.0!


We spent the last 5 months ironing out any and all bugs and issues, so that every switch you flip and lever you pull has a tangible impact, making the whole experience feel more connected and responsive than ever before.


Major pillars of the game that we’ve addressed in the update:


Leaderboards

  • We’ve implemented multiple player stats such as your kills, favorite weapons, maps and more. This addition lets you put yourself directly against other pilots and compare achievements.


Matchmaking

  • Reworked from the ground up, making for smoother match to match transitions, letting people choose new maps, swap teams easily and automatically join quick matches.

  • A new match slot system lets you configure matches however you like—whether 1v4 bots, 2v4 players, or classic 1v1.


A.I. Overhaul

  • AI was massively improved with added difficulty options. Bots now manage multiple targets and predict your movements making it challenging to play against at high difficulties. We’ve had very positive feedback from early testers.


Game feel

  • We refined multiple small details, reworked and unified callouts, mechs now break into chunks on death, besides that we’ve improved audio mastering, completely redesigned most UI and screens to look and feel better.


Communications

  • Systems reworked to indicate all the relevant information to players in both lobby and in matches. You’ll now immediately see who’s talking and easily mute others - no more guesswork or searching through menus.


Unlock system

  • A new unlock / progression system designed to reward you for your achievements and gradually onboard players without being overwhelming.


Performance improvements

  • Tons of systems were optimized, simplified, and updated to be more efficient and cleaner, as well as various graphical fixes, boosting frame rates and reducing headset battery drain.


Balance

  • Almost every weapon and game element received varying adjustments, making loadout combinations and your mech’s design choices even more important than before.


Map improvements

  • We spent a good amount of time improving visuals in multiple maps, tuning and adjusting pickups for better balancing, and optimizing for smoother gameplay.


And as always, if you have any feedback, hop into our community on Discord.

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