Iron Rebellion Mech Showcase | Infiltrator
- alyssa3124
- 2 minutes ago
- 3 min read
Infiltrator Role & Core Gameplay Concepts

The Infiltrator excels at roles that demand a quiet approach; capturing objectives, denying enemy ammo and mass, flanking, and operating behind enemy lines. You hold a significant advantage in surprise attacks and evasive maneuvering, but getting caught in the open without your cloak ability is extremely dangerous. Infiltrator cannot absorb sustained fire and relies heavily on positioning to stay alive.
One subtle but highly impactful difference between Infiltrator and Recon is body profile. The Infiltrator’s flatter head presents a smaller target, making it harder for enemy mechs to land shots. This design also allows the Infiltrator to benefit more from the Bulkhead augment, as a greater portion of the mech remains protected when using cover.
Cockpit Tip: The space between the ability buttons and the deployment cartridge is tiny. Be precise.
Stats (Unaugmented)
HP: 150 (2 sectors)
Max Walking Speed: 66
Max Sprint Speed: N/A
Sprint Duration: N/A
Static Jump Height: 22m
Jump Jet Duration: 12s
Boost Recovery: 12s
Turn Rate: 150 deg/s
Special Abilities
A1 - Cloak
Requirements: 50 mass
Duration: 750m
The duration is distance-based, meaning you can maintain cloak indefinitely while standing still, but it will run out after you have travelled a total distance of 750m. A countdown on your status HUD tells you how much you have remaining. Using the cloak ability while already cloaked will reset your counter.
Cloak does not make you completely undetectable, but it does a good job of hiding your movements on the battlefield. When cloaked, enemies will not be able to ping you, and you will disappear from any HUDs that were tracking you when you activate it.
Be aware that you still leave footsteps and kick up dust/snow when you run. Cloak does not hide your sound, so jump jets can easily give away your position. Be careful what kind of noise you're making on an open channel. Comms are directional and an astute enemy will be able to detect you with surprising accuracy.
Firing your weapon will cause your cloak to disengage, so be sure you have the tactical advantage before opening fire.

External things to your mech that you might not be able to see will also give away your position. If you are damaged enough to smoke or are actively on fire, cloak will hide your mech, but it will not hide the fire/smoke. Repair drones can also be seen as well as some weapon components. Those are harder to pick up on, but if someone is actively hunting you, use caution with repairs.
Augment Notes
All augments work with this mech class EXCEPT for Overdrive. Since the Infiltrator is always running and does not have a sprint, Overdrive does not provide any benefit. The 2x hip motor is also not as impactful in most situations since your turn rate is already fast.
You may get more benefit from Mass Extraction than other classes as it will effectively keep your cloak ability charged up. If you find yourself out of range of a mass crate, simply stay cloaked and stand still. You'll have a fresh charge in less than a minute.
The Iron Rebellion Mech Showcase series was created by community member, GenericBeard. Iron Rebellion works closely with the community to ensure that the game is continuously evolving and meeting the expectations of its playerbase.
















