
OUTREACH
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What happens when a Canadian, American, and Lithuanian get together in a room? Idk but its gonna involve lasers!
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This build is our official hello to the world and the next step of us shaping an incredible VR mech game. Since we are pretty much nobodies, we wanted to give people a very early taste of our game / hard work in exchange for your attention, feedback, and shares.
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We are in the process of crafting a unique style of mech combat that revolves around fluid locomotion, strategic play, and calculated attacks. Our goal is to enable players to stomp, jump, and fly their way through desolate alien worlds and futuristic cities all from the inside of a dynamic and fully interactive cockpit.
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The development process will be iterative and open to the public through our discord and features roadmap. If you would like to see this game grow; help us make our mark and join the rebellion!
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Lastly, If you are a publisher, investor, or a dude with too much money and we have piqued your interests, please feel free to reach out.
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If you are a programmer with a background in VR interaction, unity, and c#, lets talk.
OTHER INFO
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Three-man team: Justin, Brandon, Arnas
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Indie
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Quit job to pursue VR
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Started VR in the DK2 days
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4 years in the making
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LINKS
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VR GAME DESCRIPTION
Developer: Black Beach Studios
Release Dates: 2021
Price: $TBD
Compatible HMD Platforms: PC VR
Built Exclusively for VR
Cockpit experience
Fluid VR controls and locomotion
HOTAS (coming)
Mod tools (coming)
Single-player
Co-op (coming)
Multiplayer (coming)
Real-time combat
Customizable Mechs, armor, engines, weapons
Alien, Bladerunner, Analog-punk Influence
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ALPHA RELEASE VIDEO
SCREENSHOTS & KEY ART
OUR ROOTS
LOGOS






